Monday, August 19, 2013
League of Legends: Why I don't like the new Aegis/Locket
By making Aegis build into Locket they've made it so Locket is now the required item that each team needs at least one of and that burden still lands on the support. Sure the new Locket is a little cheaper than Bulwark was, but if you add in the fact that they need to get Sightstone too the item builds for supports are still quite limited. They have very little room in their coin purse to try other more risky items like Shurelya's, Twin Shadows, or Ohmwrecker (lol).
I think if they separated the items back the way they were and just kept Bulwark out of the game, we would have two pretty strong items supports would have to choose between - Aegis of the Legion and Locket of the Iron Solari. After the items were separated Riot would need to consider nerfing them because they might still be so strong that supports could only choose between those two items. Even so, that would at least be a step in the right direction - allowing them to choose between two items rather than the way it is now where you have to take the obvious choice of building Aegis into Locket. I think it's great Riot added a bunch of new items for supports this season, but support itemization still needs a lot of work.
I hope this to be the first of many League of Legends posts on this blog so I hope you liked it! Let me know what you think in the comments below.
Thursday, February 14, 2013
Review: Chivalry Medieval Warfare (3/5)
This is a fairly cheap game that is pretty bare bones. It's a multiplayer medieval combat hack and slash game. There is no single player except a short tutorial.
Things I liked:
-Simple and easy to understand combat system that had more depth than just button mashing that makes gameplay addicting and fun.
-Variety of game modes and classes with different abilities and weapons keeps gameplay interesting.
-Hilarious the way the bodies get dismembered and how you can make your character shout before going into battle. Game just ends up feeling sort of wacky.
Things I didn't like:
-Dated graphics can be slightly distracting.
-Combat can get repetitive fairly quickly.
-I believe there are rewards like new weapons from leveling up and playing more but that was never made clear.
Chivalry is a fun, simple, and relatively cheap game that I think is totally worth picking up, especially if you can get it on sale.
Hours played: 2
Final score: 3/5
Review: Dishonored (2/5)
When I first saw the trailers for Dishonored it looked like a cool environment, but I thought it still looked like just another action game. When the reviews came out though it seemed very well rated so I thought I'd reconsider. In Dishonored you play Lord Corvo, the protector of the Empress, who is framed for killing her and must take his revenge. The world is loosely industrial revolution themed with different science based on whale oil. Magic also plays a role but it's not known about by the common man. The game is a first person hybrid between stealth and combat with some minor RPG elements in picking your powers.
Things I liked:
-Interesting and unique environment and theme.
-Missions had a good variety of ways to play through them and felt very open.
-I enjoyed the unique spells such as possession and rat swarm, and I especially liked the blink spell. I love teleporting in games.
Things I didn't like:
-Combat grew stale quickly. Lack of variety in enemies early on bored me.
-Often felt like I had too many options. Between all the weapons and powers it was too hard to decide the best way to dispatch enemies.
-Stealth mechanics were interesting, but it seemed like I wasn't punished enough for getting caught. I played on hard difficulty and I could often just stand up and kill everyone or blink away onto a roof until they forgot about me.
-The game made too many compromises between stealth and combat, resulting in neither gameplay option being as good as they could have been.
-The plot was unique enough, but too predictable and not very exciting.
I'm going against the grain here by disagreeing with most reviewers but I thought Dishonored was nothing special and felt like just another action game. The plot, environment, and themes had a lot of potential but were lacking in execution. I wouldn't recommend it.
Hours played: 8
Final score: 2/5
Sunday, January 27, 2013
Review: Tropico 4 (4/5)
Things I liked:
- Great sense of humor, lots of hilarious jokes and jabs about dictators and communism
- Good variety of buildings
- Campaign mode is quite long and kept missions varied, interesting, and funny with different scenarios (I only got about halfway through)
- Islands varied in difficulty based on the amount of resources available and frequency of natural disasters.
- No zones mechanic like in SimCity. I really like how I get to choose exactly what to build, although this can lead to tedious micromanaging at times.
- Organization of building menu was often confusing and the interface and controls could've been a bit better.
- How to use some buildings and edicts was often not explained well
- Normal speed is too slow. Fortunately there are 2 and 3x speed settings. Unfortunately these are both often still too slow. I always played at 3x.
- Missing some useful mechanics like being able to upgrade several buildings at once or building wider roads for more traffic. Traffic was often a problem on my islands.
Saturday, January 19, 2013
Review: Prototype 2 (1/5)
Final Score: 1/5