Lately, I've been focusing more on game design and development in my free time. With that, I'm also trying to play more games, while focusing on looking for good/bad/interesting design decisions.
So, I decided to try Injustice: Gods Among Us for Android.
Its free to play (sort of - more on that later). The core gameplay mechanics are fun, but they're so simple there's little you can do to play better after learning basic blocking. Most matches are determined by the quality (cost) of your character and their level (which is increased by using them more).
The core combat is fun enough but it's just not complex enough to be anything like a real fighting game. It quickly becomes more of an RPG grind where you're just attempting to level your characters.
If you want to play as some of the best characters (gold tier), like Superman or Batman, it'll cost about $20 each or like 20 hours of in game grinding just to get them. That's not even counting leveling them up to a reasonable point and buying upgrades for them.
Really, it just feels like a money grubbing, pay-to-win game. I give it 2 instead of 1 just because it is somewhat fun to play, and that's what games are all about.