Biggest Gameplay Problems:
Initial Direction to Explore:
I think Meddler is on the right track, and I think Urgot's most difficult problem is his ultimate. As he said the ult clashes with the core of the kit. It doesn't make sense for a ranged poke champion to dive into the middle of the enemy team. His ultimate is very fun and iconic though, so changing it or removing it would be sad. People have said they like that Urgot is a Bruiser/Poker, so why don't we enhance that? My suggestion is to make it so when Urgot uses his ultimate, he goes into a 'Bruiser' mode where he becomes melee for 15-30 seconds. His E and Q abilities would change during this time, so he could have moves like Decapitate maybe, which would fit his High Executioner lore better. This would also make his ultimate fit better with his playstyle because he would have a good reason to dive into the middle of the enemy team.
This doesn't address Urgot's other issues such as invisible power from E armor shred and passive, and the lack of counterplay from his Q, but I feel his ultimate is his most difficult problem to solve and there aren't that many options for it that don't involve scrapping it.
Please provide feedback and let me know what you think. Thank you.